

Bungie followed the unlikely lead of Argonaut Games’ Alien Resurrection, which mapped moving and aiming onto separate analog sticks over a year before the Xbox launched. As close as its inspirational competition could get, the likes of Medal of Honor, Quake II and GoldenEye, none which I was ever that great at, felt comparative years behind. The original Halo: Combat Evolved may not have been the first home attempt at the genre, but it was arguably the most important. Not that I wasn’t envious of a capable console shooter, with or without four-player deathmatch. By the time Master Chief had come to prominence as the hero, the star, of the multiplayer console FPS-and the term “ Halo-killer” was inadvertently coined-I was too busy sneaking through Metal Gear Solid 2’s Big Shell to pay that much attention.
OLD BUNGIE HALO STATS MAC
In my early teens, a friend once showed me a few screens of some rudimentary marines riding a now-iconic buggy over a sweeping plain, talking about how this, not yet outside of Mac exclusivity, was going to be the next big thing.

Even as a primitive vehicular prototype, emphasizing the physicality of the terrain, there wasn’t really anything that looked quite like it. The project evolved spiritually as a kind of outcropping from the clotted battlefields of Bungie’s 1997 tactical game Myth, trading a Braveheart aesthetic for more of a Starship Troopers vibe, and then rendering everything in anthill 3D. Somewhat ironically, Halo began from a strategic position, rather than being mapped from the outset as a shooter.
